Navigation
API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/UPhysicsControlComponent
Description
This sets cached bone velocities to zero, by forgetting any previously used transform. This may be useful if the pose is changed suddenly and you don't want this change to show up in the simulated velocities.
| Name | SetCachedBoneVelocitiesToZero |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h |
| Include Path | #include "PhysicsControlComponent.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Private/PhysicsControlComponent.cpp |
UFUNCTION (BlueprintCallable, Category=PhysicsControl)
void SetCachedBoneVelocitiesToZero()