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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/UPhysicsControlComponent
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h |
| Include | #include "PhysicsControlComponent.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Private/PhysicsControlComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;PhysicsControl&41;
void SetBodyModifiersInSetUseSkeletalAnimation
&40;
const FName Set,
const bool bUseSkeletalAnimation
&41;
Remarks
Sets whether body modifiers should use skeletal animation for their kinematic targets
Parameters
| Name | Description |
|---|---|
| Set | The set of body modifiers to modify. Standard sets will include "All" and things like "ArmLeft", depending on how body modifiers have been created. |
| bUseSkeletalAnimation | Whether the kinematic target is specified in the frame of the skeletal animation, rather than world space. Only relevant if the body is part of a skeletal mesh. |