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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/UPhysicsControlComponent
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h |
| Include | #include "PhysicsControlComponent.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Private/PhysicsControlComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;PhysicsControl&41;
bool SetBodyModifierUpdateKinematicFromSimulation
&40;
const FName Name,
const bool bUpdateKinematicFromSimulation
&41;
Remarks
Sets whether a body modifier should update kinematics from the simulation results true if the body modifier was found, false if not
Parameters
| Name | Description |
|---|---|
| Name | The name of the body modifier to access. |
| bUpdateKinematicFromSimulation | Whether the body should be updated from the simulation when it is kinematic, or whether it should track the kinematic target directly. This will be most likely useful when using async physics, in order to make kinematic parts behave the same as dynamic ones. |