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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/UPhysicsControlComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=PhysicsControlAsset)
TSoftObjectPtr< UPhysicsControlAsset > PhysicsControlAsset
Remarks
Optional PhysicsControlAsset to use. If this is set, then controls can be instantiated from the asset. Individual profiles can subsequently be "invoked" referencing the named profiles in the asset.