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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/UPhysicsControlComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DestroyControl
(
const FName Name |
Destroys a control | PhysicsControlComponent.h |
|
bool DestroyControl
(
const FName Name, |
Destroys the control. It will optionally be removed from the array of records too | PhysicsControlComponent.h |
DestroyControl(const FName)
Description
Destroys a control
| Name | DestroyControl |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h |
| Include Path | #include "PhysicsControlComponent.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Private/PhysicsControlComponent.cpp |
UFUNCTION (BlueprintCallable, Category=PhysicsControl, Meta=(ReturnDisplayName="Success"))
bool DestroyControl
(
const FName Name
)
Returns true if the control was found and destroyed, false if not
Parameters
| Name | Remarks |
|---|---|
| Name | The name of the control to destroy. |
DestroyControl(const FName, const EDestroyBehavior)
Description
Destroys the control. It will optionally be removed from the array of records too
| Name | DestroyControl |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h |
| Include Path | #include "PhysicsControlComponent.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Private/PhysicsControlComponentImpl.cpp |
bool DestroyControl
(
const FName Name,
const EDestroyBehavior DestroyBehavior
)