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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/UPhysicsControlComponent
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h |
| Include | #include "PhysicsControlComponent.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Private/PhysicsControlComponent.cpp |
UFUNCTION (BlueprintCallable, Category=PhysicsControl)
TMap< FName, FPhysicsControlNames > CreateBodyModifiersFromLimbBones
(
FPhysicsControlNames & AllBodyModifiers,
const TMap< FName, FPhysicsControlLimbBones > & LimbBones,
const FPhysicsControlModifierData BodyModifierData
)
Remarks
Creates a collection of controls controlling a skeletal mesh, grouped together in limbs A map containing the modifiers for each limb
Parameters
| Name | Description |
|---|---|
| AllControls | A single container for all the controls that have been created |
| LimbBones | A map relating the limbs and the bones that they contain. Typically create this using GetLimbBonesFromSkeletalMesh |
| BodyModifierData | The initial properties of the modifier |