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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/UPhysicsControlBPLibrary
Description
Adds body modifier parameters to the output parameters for each modifier name in the supplied array. The values in each modifier parameters added will be a linear interpolation of the two supplied parameters, blending from the start parameters to the end parameters across the elements in the array. Note that this is most likely only useful when the modifier names are in order - for example going down a limb.
| Name | BlendModifierParametersThroughSet |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlBPLibrary.h |
| Include Path | #include "PhysicsControlBPLibrary.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Private/PhysicsControlBPLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Animation|PhysicsControl", Meta=(BlueprintThreadSafe))
static void BlendModifierParametersThroughSet
(
UPARAM FPhysicsControlControlAndModifierParameters & InParameters,
UPARAM const FPhysicsControlNamedModifierParameters & InStartModifierParameters,
UPARAM const FPhysicsControlNamedModifierParameters & InEndModifierParameters,
const TArray < FName > & ModifierNames,
UPARAM FPhysicsControlControlAndModifierParameters & OutParameters
)