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API > API/Plugins > API/Plugins/PhysicsControl
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UE::PhysicsControl::DoesNameExist
(
const FName Name, |
Helper for GetUniqueName. | PhysicsControlOperatorNameGeneration.h | |
bool UE::PhysicsControl::DoesNameExist
(
const FName Name, |
Helper for GetUniqueName. | PhysicsControlOperatorNameGeneration.h | |
bool UE::PhysicsControl::DoesNameExist
(
const FName Name, |
Helper for GetUniqueName. | PhysicsControlOperatorNameGeneration.h |
UE::PhysicsControl::DoesNameExist(const FName, const TArray< FName > &)
Description
Helper for GetUniqueName.
| Name | UE::PhysicsControl::DoesNameExist |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlOperatorNameGeneration.h |
| Include Path | #include "PhysicsControlOperatorNameGeneration.h" |
namespace UE
{
namespace PhysicsControl
{
bool UE::PhysicsControl::DoesNameExist
(
const FName Name,
const TArray < FName > & ExistingNames
)
}
}
UE::PhysicsControl::DoesNameExist(const FName, const TMap< FName, T > &)
Description
Helper for GetUniqueName.
| Name | UE::PhysicsControl::DoesNameExist |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlOperatorNameGeneration.h |
| Include Path | #include "PhysicsControlOperatorNameGeneration.h" |
namespace UE
{
namespace PhysicsControl
{
template<typename T>
bool UE::PhysicsControl::DoesNameExist
(
const FName Name,
const TMap < FName , T > & ExistingNames
)
}
}
UE::PhysicsControl::DoesNameExist(const FName, const TSet< FName > &)
Description
Helper for GetUniqueName.
| Name | UE::PhysicsControl::DoesNameExist |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlOperatorNameGeneration.h |
| Include Path | #include "PhysicsControlOperatorNameGeneration.h" |
namespace UE
{
namespace PhysicsControl
{
bool UE::PhysicsControl::DoesNameExist
(
const FName Name,
const TSet < FName > & ExistingNames
)
}
}