Navigation
API > API/Plugins > API/Plugins/PhysicsControl
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/RigidBodyControlData.h |
| Include | #include "RigidBodyControlData.h" |
Syntax
struct FRigidBodyModifierRecord
Remarks
This is the record for a modifier. It stores the "original" data, which will normally stay fixed. In addition, it will also store some updates to these original data which will determine how the actual body properties get set.
Variables
| Type | Name | Description | |
|---|---|---|---|
| ImmediatePhysics::FActorHandle * | ActorHandle | ||
| FPhysicsBodyModifier | Modifier | ||
| FPhysicsControlModifierData | ModifierData | This contains the currently active modifier data. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FRigidBodyModifierRecord
(
const FPhysicsBodyModifier& InModifier, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ResetCurrent () |