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API > API/Plugins > API/Plugins/PhysicsControl
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/RigidBodyControlData.h |
| Include | #include "RigidBodyControlData.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigidBodyKinematicTarget
Remarks
A single kinematic target, which may be defined as an offset from the (implicit) animation target.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bUseSkeletalAnimation | If true then the target will be applied on top of the skeletal animation | |
| FRotator | TargetOrientation | The target orientation of the body | |
| FVector | TargetPosition | The target position of the body |
Constructors
| Type | Name | Description | |
|---|---|---|---|