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A single kinematic target, which will be applied in the KinematicTargetSpace set in the relevant body modifier.
| Name | FRigidBodyKinematicTarget |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/RigidBodyControlData.h |
| Include Path | #include "RigidBodyControlData.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigidBodyKinematicTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigidBodyKinematicTarget() |
RigidBodyControlData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetOrientation | FRotator | The target orientation of the body | RigidBodyControlData.h |
|
| TargetPosition | FVector | The target position of the body | RigidBodyControlData.h |
|