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Note that this file defines structures that are only used by the RigidBodyWithControl node. The RBWC node will also use structures defined in PhysicsControlData.h Some structures defined here may end up being shared with PhysicsControlComponent, so have a PhysicsControl prefix in anticipation of that. A single target for a control, which may be defined as an offset from the (implicit) animation target.
| Name | FRigidBodyControlTarget |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/RigidBodyControlData.h |
| Include Path | #include "RigidBodyControlData.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigidBodyControlTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigidBodyControlTarget() |
RigidBodyControlData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetOrientation | FRotator | The target orientation of the child body, relative to the parent body | RigidBodyControlData.h |
|
| TargetPosition | FVector | The target position of the child body, relative to the parent body | RigidBodyControlData.h |
|