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Simple minimal implementation of a "FTransform without scale".
| Name | FPosQuat |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlPoseData.h |
| Include Path | #include "PhysicsControlPoseData.h" |
Syntax
struct FPosQuat
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPosQuat () |
PhysicsControlPoseData.h | ||
FPosQuat
(
const FTransform& TM |
PhysicsControlPoseData.h | ||
| PhysicsControlPoseData.h | |||
FPosQuat
(
const FVector& Pos, |
PhysicsControlPoseData.h | ||
FPosQuat
(
const FQuat& Quat, |
PhysicsControlPoseData.h | ||
FPosQuat
(
const FRotator& Rotator, |
PhysicsControlPoseData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Rotation | FQuat | PhysicsControlPoseData.h | ||
| Translation | FVector | PhysicsControlPoseData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsNaN() |
PhysicsControlPoseData.h | ||
FQuat GetRotation() |
PhysicsControlPoseData.h | ||
FVector GetTranslation() |
PhysicsControlPoseData.h | ||
FPosQuat Inverse() |
PhysicsControlPoseData.h | ||
FTransform ToTransform() |
PhysicsControlPoseData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Note that multiplication operates in the same sense as FQuat - i.e. in reverse compared to FTransform WorldChildTM = WorldParentTM * ChildRelParentTM | PhysicsControlPoseData.h | ||
FVector operator*
(
const FVector& Position |
PhysicsControlPoseData.h |