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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FPosQuat
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Note that multiplication operates in the same sense as FQuat - i.e. in reverse compared to FTransform WorldChildTM = WorldParentTM * ChildRelParentTM | PhysicsControlPoseData.h | ||
FVector operator*
(
const FVector& Position |
PhysicsControlPoseData.h |
operator*(const FPosQuat &)
Description
Note that multiplication operates in the same sense as FQuat - i.e. in reverse compared to FTransform WorldChildTM = WorldParentTM * ChildRelParentTM
| Name | operator* |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlPoseData.h |
| Include Path | #include "PhysicsControlPoseData.h" |
FPosQuat operator*
(
const FPosQuat & Other
) const
operator*(const FVector &)
| Name | operator* |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlPoseData.h |
| Include Path | #include "PhysicsControlPoseData.h" |
FVector operator*
(
const FVector & Position
) const