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API > API/Plugins > API/Plugins/PhysicsControl
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlData.h |
| Include | #include "PhysicsControlData.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FPhysicsControlSettings
Remarks
General settings for a control
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAutoDisable | Whether or not this control should automatically disable itself at the end of each tick. | |
| bool | bDisableCollision | Whether or not this control should disable collision between the parent and child bodies (only has an effect if there is a parent body) | |
| bool | bUseSkeletalAnimation | If true then the target will be applied on top of the skeletal animation (if there is any) | |
| FVector | ControlPoint | The position of the control point relative to the child mesh. | |
| float | SkeletalAnimationVelocityMultiplier | The amount of skeletal animation velocity to use in the targets |
Constructors
| Type | Name | Description | |
|---|---|---|---|