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API > API/Plugins > API/Plugins/PhysicsControl
Update an existing set, or add to it
| Name | FPhysicsControlSetUpdate |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlData.h |
| Include Path | #include "PhysicsControlData.h" |
Syntax
USTRUCT (BlueprintType )
struct FPhysicsControlSetUpdate
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Names | TArray< FName > | The names of either controls or body modifiers (depending on context), or sets of controls/body modifiers | PhysicsControlData.h |
|
| SetName | FName | PhysicsControlData.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FPhysicsControlSetUpdate& other |
PhysicsControlData.h |