Navigation
API > API/Plugins > API/Plugins/PhysicsControl
Wrapper for the array of names, so that the control/modifier sets can we work with a map of arrays of names. Note that in practice, the names will be of either controls or body modifiers.
| Name | FPhysicsControlNames |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlLimbData.h |
| Include Path | #include "PhysicsControlLimbData.h" |
Syntax
USTRUCT (BlueprintType )
struct FPhysicsControlNames
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Names | TArray< FName > | The names of either controls of body modifiers (depending on context) | PhysicsControlLimbData.h |
|