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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FPhysicsControlModifierData
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=PhysicsControl)
uint8 bUpdateKinematicFromSimulation: 1
Remarks
If true then the associated actor's transform will be updated from the simulation when it is kinematic. This is most likely useful when using async physics in order to prevent different parts of the skeleton from being torn apart. NOTE This is currently only used in the PhysicsControlComponent implementation (is it needed in RBWC?)