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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FPhysicsControlModifierData
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=PhysicsControl)
float PhysicsBlendWeight
Remarks
When converting back from simulation to animation, how much to use the simulation output versus the original animation input. NOTE This is currently only used in the PhysicsControlComponent implementation