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API > API/Plugins > API/Plugins/PhysicsControl
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlLimbData.h |
| Include | #include "PhysicsControlLimbData.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FPhysicsControlLimbBones
Remarks
Wrapper for the array of bone names, so that the limbs can we can work with a map of arrays of names.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bFirstBoneIsAdditional | Indicates if the first bone in this limb was included due to "IncludeParentBone". | |
| TArray< FName > | BoneNames | The names of the bones in the limb | |
| TObjectPtr< USkeletalMeshComponent > | SkeletalMeshComponent | The Skeletal mesh that this limb is associated with |