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Wrapper for the array of bone names, so that the limbs can we can work with a map of arrays of names.
| Name | FPhysicsControlLimbBones |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlLimbData.h |
| Include Path | #include "PhysicsControlLimbData.h" |
Syntax
USTRUCT (BlueprintType )
struct FPhysicsControlLimbBones
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsControlLimbBones() |
PhysicsControlLimbData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCreateBodyModifiers | uint8 | PhysicsControlLimbData.h | ||
| bCreateParentSpaceControls | uint8 | PhysicsControlLimbData.h | ||
| bCreateWorldSpaceControls | uint8 | PhysicsControlLimbData.h | ||
| bFirstBoneIsAdditional | uint8 | Indicates if the first bone in this limb was included due to "IncludeParentBone". | PhysicsControlLimbData.h | |
| BoneNames | TArray< FName > | The names of the bones in the limb | PhysicsControlLimbData.h | |
| SkeletalMeshComponent | TWeakObjectPtr< USkeletalMeshComponent > | The Skeletal mesh that this limb is associated with | PhysicsControlLimbData.h |