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API > API/Plugins > API/Plugins/PhysicsControl
These apply temporary/ephemeral changes to the controls that only persist for one tick.
| Name | FPhysicsControlControlAndModifierParameters |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlData.h |
| Include Path | #include "PhysicsControlData.h" |
Syntax
USTRUCT (BlueprintType )
struct FPhysicsControlControlAndModifierParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ControlMultiplierParameters | TArray< FPhysicsControlNamedControlMultiplierParameters > | Multipliers for existing controls. | PhysicsControlData.h |
|
| ControlParameters | TArray< FPhysicsControlNamedControlParameters > | Parameters for existing controls. | PhysicsControlData.h |
|
| ModifierParameters | TArray< FPhysicsControlNamedModifierParameters > | Parameters for existing modifiers. | PhysicsControlData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
const FPhysicsControlNamedControlParameters& InParameters |
PhysicsControlData.h | ||
void Add
(
const FPhysicsControlNamedControlMultiplierParameters& InParameters |
PhysicsControlData.h | ||
void Add
(
const FPhysicsControlNamedModifierParameters& InParameters |
PhysicsControlData.h |