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API > API/Plugins > API/Plugins/PhysicsControl
| Name | FPhysicsControlCharacterSetupData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlLimbData.h |
| Include Path | #include "PhysicsControlLimbData.h" |
Syntax
USTRUCT (BlueprintType )
struct FPhysicsControlCharacterSetupData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultBodyModifierData | FPhysicsControlModifierData | PhysicsControlLimbData.h |
|
|
| DefaultParentSpaceControlData | FPhysicsControlData | PhysicsControlLimbData.h |
|
|
| DefaultWorldSpaceControlData | FPhysicsControlData | PhysicsControlLimbData.h |
|
|
| LimbSetupData | TArray< FPhysicsControlLimbSetupData > | PhysicsControlLimbData.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsControlCharacterSetupData & operator+=
(
const FPhysicsControlCharacterSetupData& other |
PhysicsControlLimbData.h | ||
bool operator==
(
const FPhysicsControlCharacterSetupData& other |
PhysicsControlLimbData.h |