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API > API/Plugins > API/Plugins/PhysicsControl
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlData.h |
| Include | #include "PhysicsControlData.h" |
Syntax
USTRUCT (BlueprintType )
struct FPhysicsControl
Remarks
Structure that determines a "control" - this contains all the information needed to drive (with spring-dampers) a child body relative to a parent body. These bodies will be associated with either a static or skeletal mesh.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | ChildBoneName | The name of the skeletal mesh bone or the name of the static mesh body that the control will be driving. | |
| FPhysicsControlData | ControlData | Strength and damping parameters. | |
| FPhysicsControlMultiplier | ControlMultiplier | Multiplier for the ControlData. | |
| FName | ParentBoneName | The name of the skeletal mesh bone or the name of the static mesh body that will be doing the driving. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPhysicsControl
(
const FName& InParentBoneName, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsEnabled () |
Indicates if the control is enabled. |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FPhysicsControl& other |