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API > API/Plugins > API/Plugins/PhysicsControl
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlRecord.h |
| Include | #include "PhysicsControlRecord.h" |
Syntax
struct FPhysicsBodyModifierRecord
Remarks
There will be a PhysicsBodyModifier created at runtime for every BodyInstance involved in the component
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPhysicsBodyModifier | BodyModifier | The core data. | |
| uint8: 1 | bResetToCachedTarget | If true then the body will be set to the transform/velocity stored in any cached target (if that exists), and then this flag will be cleared. | |
| TWeakObjectPtr< UPrimitiveComponent > | Component | The mesh that will be modified. | |
| FQuat | KinematicTargetOrientation | The target orientation when kinematic. | |
| FVector | KinematicTargetPosition | The target position when kinematic. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPhysicsBodyModifierRecord
(
TWeakObjectPtr< UPrimitiveComponent > InComponent, |