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API > API/Plugins > API/Plugins/PhysicsControl
Structure that determines a Physics Control used during initialization of the physics control actor
| Name | FInitialPhysicsControl |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlActor.h |
| Include Path | #include "PhysicsControlActor.h" |
Syntax
USTRUCT (BlueprintType )
struct FInitialPhysicsControl
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInitialPhysicsControl() |
PhysicsControlActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildActor | TWeakObjectPtr< AActor > | The owner of the mesh that the control will be driving | PhysicsControlActor.h |
|
| ChildBoneName | FName | If the child mesh component is skeletal, then the name of the skeletal mesh bone that the control will be driving. | PhysicsControlActor.h |
|
| ChildMeshComponentName | FName | The mesh that the control will be driving. | PhysicsControlActor.h |
|
| ControlData | FPhysicsControlData | Strength and damping parameters. | PhysicsControlActor.h |
|
| ControlMultiplier | FPhysicsControlMultiplier | Multiplier for the ControlData. | PhysicsControlActor.h |
|
| ControlTarget | FPhysicsControlTarget | The position/orientation etc targets for the controls. | PhysicsControlActor.h |
|
| ParentActor | TWeakObjectPtr< AActor > | The owner of the mesh that will be doing the driving. | PhysicsControlActor.h |
|
| ParentBoneName | FName | If the parent mesh component is skeletal, then the name of the skeletal mesh bone that will be doing the driving. | PhysicsControlActor.h |
|
| ParentMeshComponentName | FName | The mesh that will be doing the driving. | PhysicsControlActor.h |
|