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API > API/Plugins > API/Plugins/PhysicsControl
Structure that holds the data necessary to set up a default set of limb controls for a character
| Name | FInitialCharacterControls |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlActor.h |
| Include Path | #include "PhysicsControlActor.h" |
Syntax
USTRUCT (BlueprintType )
struct FInitialCharacterControls
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInitialCharacterControls() |
PhysicsControlActor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FInitialCharacterControls() |
PhysicsControlActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyModifierData | FPhysicsControlModifierData | PhysicsControlActor.h |
|
|
| CharacterActor | TWeakObjectPtr< AActor > | The owner of the character skeletal mesh | PhysicsControlActor.h |
|
| LimbSetupData | TArray< FPhysicsControlLimbSetupData > | PhysicsControlActor.h |
|
|
| ParentSpaceControlData | FPhysicsControlData | PhysicsControlActor.h |
|
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| SkeletalMeshComponentName | FName | The skeletal mesh that will have controls set up. | PhysicsControlActor.h |
|
| WorldSpaceControlData | FPhysicsControlData | PhysicsControlActor.h |
|