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Structure that determines a Body Modifier used during initialization of the physics control actor
| Name | FInitialBodyModifier |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlActor.h |
| Include Path | #include "PhysicsControlActor.h" |
Syntax
USTRUCT (BlueprintType )
struct FInitialBodyModifier
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInitialBodyModifier() |
PhysicsControlActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TWeakObjectPtr< AActor > | The owner of the mesh that that we will modify | PhysicsControlActor.h |
|
| BodyModifierData | FPhysicsControlModifierData | How the body should move etc | PhysicsControlActor.h |
|
| BoneName | FName | If the mesh component is skeletal, then the name of the skeletal mesh bone to modify | PhysicsControlActor.h |
|
| KinematicTargetOrientation | FRotator | The target orientation when kinematic. | PhysicsControlActor.h |
|
| KinematicTargetPosition | FVector | The target position when kinematic. | PhysicsControlActor.h |
|
| MeshComponentName | FName | The mesh that will be modify. | PhysicsControlActor.h |
|