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API > API/Plugins > API/Plugins/PhysicsControl
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlActor.h |
| Include | #include "PhysicsControlActor.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FInitialBodyModifier
Remarks
Structure that determines a Body Modifier used during initialization of the physics control actor
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< AActor > | Actor | The owner of the mesh that that we will modify | |
| FName | BoneName | If the mesh component is skeletal, then the name of the skeletal mesh bone to modify | |
| bool | bUseSkeletalAnimation | If true then the target will be applied on top of the skeletal animation (if there is any) | |
| ECollisionEnabled::Type | CollisionType | How the associated body should collide/interact | |
| float | GravityMultiplier | Multiplier for gravity applied to the body. | |
| FQuat | KinematicTargetOrientation | The target orientation when kinematic. | |
| FVector | KinematicTargetPosition | The target position when kinematic. | |
| FName | MeshComponentName | The mesh that will be modify. | |
| EPhysicsMovementType | MovementType | How the associated body should move. |
Constructors
| Type | Name | Description | |
|---|---|---|---|