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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FAnimNode_RigidBodyWithControl
Syntax
UPROPERTY (EditAnywhere, Category=Settings, Meta=(editcondition="bEnableWorldGeometry"))
uint8 bCalculateVelocitiesForWorldGeometry: 1
Remarks
Whether or not to calculate velocities for world geometry. Note that if the simulation space is not set to world, then even static objects "should" have velocities calculated. There is a cost associated with calculating velocities, but without them there may be more penetration between the simulated objects and the world.