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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FAnimNode_RigidBodyWithControl
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/AnimNode_RigidBodyWithControl.h |
| Include | #include "AnimNode_RigidBodyWithControl.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Private/AnimNode_RigidBodyWithControl.cpp |
void SetOverridePhysicsAsset
(
UPhysicsAsset * PhysicsAsset
)
Remarks
Set the override physics asset. This will automatically trigger a physics re-init if the override physics asset changes. Users can get access to this in the Animation Blueprint via the Animation Node Functions.