Navigation
API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FAnimNode_RigidBodyWithControl
Syntax
UPROPERTY (EditAnywhere, Category=ControlSetup)
TObjectPtr< UPhysicsControlAsset > PhysicsControlAsset
Remarks
Physics control asset to use. This is optional, but if it has been set, then it will be used during creation of controls/body modifiers. Note that this can be modified at runtime in the Animation Blueprint via the Animation Node functions.