Navigation
API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FAnimNode_RigidBodyWithControl
Syntax
UPROPERTY (EditAnywhere, Category=Settings)
TObjectPtr< UPhysicsAsset > OverridePhysicsAsset
Remarks
Physics asset to use. If empty use the skeletal mesh's default physics asset. Note that this can be changed at runtime using SetOverridePhysicsAsset in the Animation Node Functions