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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FAnimNode_RigidBodyWithControl
Syntax
UPROPERTY (EditAnywhere, Category=ControlSetup, Meta=(PinHiddenByDefault))
TMap< FName, FName > BoneToBodyNameMap
Remarks
A map of bone names to "body" names, the latter being used to assign names to controls/modifiers. This is optional - so if there is no mapping for a bone, then its name will be used directly when creating controls. The two main benefits of this are (1) to generate consistently named controls even on different skeletons and (2) to make it easier to refer to individual controls, without needing to refer to the skeleton.