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Specifies the type of control that is created when making controls from a skeleton or a set of limbs. Note that if controls are made individually then other options are available - i.e. in a character, any body part can be controlled relative to any other part, or indeed any other object.
| Name | EPhysicsControlType |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlData.h |
| Include Path | #include "PhysicsControlData.h" |
Syntax
enum EPhysicsControlType
{
WorldSpace,
ParentSpace,
}
Values
| Name | Remarks |
|---|---|
| WorldSpace | Control is done in world space, so each object/part is driven independently |
| ParentSpace | Control is done in the space of the parent of each object |