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Actor that holds a PhysicsControlComponent which is then used to apply controls/body modifiers to other actors from "outside", and a PhysicsControlInitializerComponent which provides the ability to create those controls automatically
| Name | APhysicsControlActor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlActor.h |
| Include Path | #include "PhysicsControlActor.h" |
Syntax
UCLASS (ConversionRoot, MinimalAPI, ComponentWrapperClass)
class APhysicsControlActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → APhysicsControlActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APhysicsControlActor
(
const FObjectInitializer& ObjectInitializer |
PhysicsControlActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ControlComponent | TObjectPtr< UPhysicsControlComponent > | PhysicsControlActor.h |
|
|
| ControlInitializerComponent | TObjectPtr< UPhysicsControlInitializerComponent > | PhysicsControlActor.h |
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