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API > API/Plugins > API/Plugins/PerformanceCaptureWorkflow
| Name | FPerformanceCaptureModule |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/PerformanceCaptureWorkflow/Source/PerformanceCaptureWorkflow/Public/PerformanceCapture.h |
| Include Path | #include "PerformanceCapture.h" |
Syntax
class FPerformanceCaptureModule : public IModuleInterface
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PlaceActors | TArray< TOptional< FPlacementModeID > > | PerformanceCapture.h | ||
| PluginCommands | TSharedPtr< class FUICommandList > | PerformanceCapture.h | ||
| PostEngineInitHandle | FDelegateHandle | PerformanceCapture.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PluginButtonClicked() |
This function will be bound to Command (by default it will bring up plugin window) | PerformanceCapture.h |
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
PerformanceCapture.h | ||
virtual void StartupModule() |
IModuleInterface implementation | PerformanceCapture.h |