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API > API/Plugins > API/Plugins/PerformanceCaptureCore > API/Plugins/PerformanceCaptureCore/URetargetComponent
Syntax
UPROPERTY (BlueprintReadWrite, EditInstanceOnly, Category="Performance Capture",
Meta=(UseComponentPicker, AllowAnyActor, AllowedClasses="/Script/Engine.SkeletalMeshComponent"))
FComponentReference SourceSkeletalMeshComponent
Remarks
Skeletal Mesh component that will be the source for retargeting. Can be on the Owner Actor or another Actor in the same level.