Navigation
API > API/Plugins > API/Plugins/PerformanceCaptureCore
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ASkeletalMeshActor
- ACaptureCharacter
References
| Module | PerformanceCaptureCore |
| Header | /Engine/Plugins/Animation/PerformanceCaptureCore/Source/PerformanceCaptureCore/Public/CaptureCharacter.h |
| Include | #include "CaptureCharacter.h" |
Syntax
UCLASS (Blueprintable, ClassGroup="Performance Capture", Category="Performance Capture",
HideCategories=("Mesh", "Rendering", "Animation", "LOD", "Misc", "Physics", "Streaming"))
class ACaptureCharacter : public ASkeletalMeshActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bForceAllSkeletalMeshesToFollowLeader | Force all skeletal meshes to use the root SkeletalMesh as their Leader. Default = True. | |
| TObjectPtr< UIKRetargeter > | RetargetAsset | The IKRetarget Asset to use for retargeting between the SourcePerformer and this Character. | |
| TSoftObjectPtr< ACapturePerformer > | SourcePerformer | CapturePerformer Actor that will be the source for retargeting. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Sets default values for this actor's properties. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FRetargetProfile | Get a Custom Retarget Profile. | ||
| void | SetCustomRetargetProfile
(
FRetargetProfile InProfile |
Set a Custom Retarget Profile. | |
| void | SetForceAllSkeletalMeshesToFollowLeader
(
bool InFollowLeader |
Force all Skeletal Meshes to follow the Controlled Skeletal mesh. | |
| void | SetRetargetAsset
(
UIKRetargeter* InRetargetAsset |
Set the Retarget Asset. | |
| void | SetSourcePerformer
(
ACapturePerformer* InPerformer |
Set the Source CapturePerformer Actor. |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | Called after all the components in the Components array are registered, called both in editor and during gameplay. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |