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API > API/Plugins > API/Plugins/PerformanceCaptureCore
| Name | ACaptureCharacter |
| Type | class |
| Header File | /Engine/Plugins/Animation/PerformanceCaptureCore/Source/PerformanceCaptureCore/Public/CaptureCharacter.h |
| Include Path | #include "CaptureCharacter.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, ClassGroup="Performance Capture",
Category="Performance Capture",
HideCategories=("Mesh", "Rendering", "Animation", "LOD", "Misc", "Physics", "Streaming"))
class ACaptureCharacter : public ASkeletalMeshActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ASkeletalMeshActor → ACaptureCharacter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ACaptureCharacter() |
Sets default values for this actor's properties. | CaptureCharacter.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RetargetComponent | TObjectPtr< URetargetComponent > | Retarget component is private and hidden from the editor UI | CaptureCharacter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRetargetProfile GetCustomRetargetProfile() |
Get a Custom Retarget Profile. | CaptureCharacter.h |
|
URetargetComponent * GetRetargetComponent() |
Return the retarget component | CaptureCharacter.h |
|
void SetCustomRetargetProfile
(
FRetargetProfile InProfile |
Set a Custom Retarget Profile. | CaptureCharacter.h |
|
void SetForceAllSkeletalMeshesToFollowLeader
(
bool InFollowLeader |
Force all Skeletal Meshes to follow the Controlled Skeletal mesh. | CaptureCharacter.h |
|
void SetRetargetAsset
(
UIKRetargeter* InRetargetAsset |
Set the Retarget Asset. | CaptureCharacter.h |
|
void SetSourcePerformer
(
ACapturePerformer* InPerformer |
Set the Source CapturePerformer Actor. | CaptureCharacter.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
CaptureCharacter.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceAllSkeletalMeshesToFollowLeader_DEPRECATED | bool | Force all skeletal meshes to use the root SkeletalMesh as their Leader. Default = True. | CaptureCharacter.h |
|
| RetargetAsset_DEPRECATED | TObjectPtr< UIKRetargeter > | The IKRetarget Asset to use for retargeting between the SourcePerformer and this Character. | CaptureCharacter.h |
|
| SourcePerformer_DEPRECATED | TSoftObjectPtr< ACapturePerformer > | CapturePerformer Actor that will be the source for retargeting. | CaptureCharacter.h |
|