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Unreal Engine C++ API Reference > Plugins > PatchCheck > FPatchCheck
References
Module | PatchCheck |
Header | /Engine/Plugins/Online/OnlineFramework/Source/PatchCheck/Public/PatchCheck.h |
Include | #include "PatchCheck.h" |
Source | /Engine/Plugins/Online/OnlineFramework/Source/PatchCheck/Private/PatchCheck.cpp |
void OnCheckForPatchComplete
&40;
const FUniqueNetId & UniqueId,
EUserPrivileges::Type Privilege,
uint32 PrivilegeResult,
bool bConsoleCheck
&41;