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API > API/Plugins > API/Plugins/Party > API/Plugins/Party/User > API/Plugins/Party/User/USocialUser
References
| Module | Party |
| Header | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/User/SocialUser.h |
| Include | #include "User/SocialUser.h" |
Syntax
struct FSubsystemUserInfo
Variables
| Type | Name | Description | |
|---|---|---|---|
| TWeakPtr< FOnlineBlockedPlayer > | BlockedPlayerInfo | ||
| TWeakPtr< FOnlineFriend > | FriendInfo | ||
| TWeakPtr< FOnlineRecentPlayer > | RecentPlayerInfo | ||
| FUniqueNetIdRepl | UserId | On the fence about caching this locally. We don't care about where it came from if we do, and we can cache it independent from any of the info structs (which will play nice with external mapping queries before querying the user info itself) | |
| TWeakPtr< FOnlineUser > | UserInfo |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSubsystemUserInfo
(
const FUniqueNetIdRepl& InUserId |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | |||
| EInviteStatus::Type | |||
| const FOnlineUserPresence * | |||
| const FUniqueNetIdRepl & | GetUserId () |
||
| bool | |||
| bool | IsBlocked () |
||
| bool | IsFriend () |
||
| bool | IsValid () |