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API > API/Plugins > API/Plugins/Party > API/Plugins/Party/USocialUser
Provided so that lists with custom game-specific filtering (and any other listeners) can potentially re-evaluate a user the pattern here is similar to OnUserPresenceChanged but not subsystem-specific
| Name | FOnUserGameSpecificStatusChanged |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/User/SocialUser.h |
| Include Path | #include "User/SocialUser.h" |
Syntax
class FOnUserGameSpecificStatusChanged : public TBaseMulticastDelegate_NoParams< void >
Inheritance Hierarchy
- TBaseMulticastDelegate_NoParams< void > → USocialUser::FOnUserGameSpecificStatusChanged