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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void QueueUserDependentAction
(
const FUniqueNetIdRepl& SubsystemId, |
SocialToolkit.h | ||
void QueueUserDependentAction
(
const FUniqueNetIdRepl& UserId, |
Queues an action to be executed when a USocialUser corresponding to the given UniqueId has been established. | SocialToolkit.h |
QueueUserDependentAction(const FUniqueNetIdRepl &, FUserDependentAction)
| Name | QueueUserDependentAction |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/SocialToolkit.h |
| Include Path | #include "SocialToolkit.h" |
| Source | /Engine/Plugins/Online/OnlineFramework/Source/Party/Private/SocialToolkit.cpp |
void QueueUserDependentAction
(
const FUniqueNetIdRepl & SubsystemId,
FUserDependentAction UserActionDelegate
)
QueueUserDependentAction(const FUniqueNetIdRepl &, TFunction< void(USocialUser &)> &&, bool)
Description
Queues an action to be executed when a USocialUser corresponding to the given UniqueId has been established. The process of creating and initializing a user varies in complexity depending on the local user's platform and the OSS the given Id corresponds to.
Up to the caller whether they want the action executed immediately upon creation of the USocialUser instance, or after the instance is fully initialized (i.e. has finished discovering all available backend information) Default is to execute after initialization and is generally more appropriate.
| Name | QueueUserDependentAction |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/SocialToolkit.h |
| Include Path | #include "SocialToolkit.h" |
| Source | /Engine/Plugins/Online/OnlineFramework/Source/Party/Private/SocialToolkit.cpp |
void QueueUserDependentAction
(
const FUniqueNetIdRepl & UserId,
TFunction < void &)> && UserActionFunc,
bool bExecutePostInit
)