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Unreal Engine C++ API Reference > Plugins > Party > Interactions
References
Module | Party |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Interactions/SocialInteractionHandle.h |
Include | #include "Interactions/SocialInteractionHandle.h" |
Syntax
class FSocialInteractionHandle
Remarks
Represents a single discrete interaction between a local player and another user. Useful for when you'd like to create some tangible list of interactions to compare/sort/classify/iterate. Not explicitly required if you have a particular known interaction in mind - feel free to access the static API of a given interaction directly.
Constructors
Type | Name | Description | |
---|---|---|---|
Functions
Type | Name | Description | |
---|---|---|---|
void | ExecuteInteraction
(
USocialUser& User |
||
void | ExecuteInteractionWithContext
(
USocialUser& User, |
||
FText | GetDisplayName
(
const USocialUser& User |
||
FName | |||
FString | |||
bool | IsAvailable
(
const USocialUser& User |
||
bool | IsValid () |
Operators
Type | Name | Description | |
---|---|---|---|
bool | operator!=
(
const FSocialInteractionHandle& Other |
||
bool | operator==
(
const FSocialInteractionHandle& Other |