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A locally generated chat message that was not sent by a particular user. Use cases include server admin messages, in-game notifications, etc.
| Name | FSocialLocalChatMessage |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Chat/SocialChatMessage.h |
| Include Path | #include "Chat/SocialChatMessage.h" |
Syntax
class FSocialLocalChatMessage : public FSocialChatMessage
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FSocialChatMessage → FSocialLocalChatMessage
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSocialLocalChatMessage
(
const FString& InSourceName, |
Chat/SocialChatMessage.h |
Functions
Public
Overridden from FSocialChatMessage
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetSourceName() |
Chat/SocialChatMessage.h |
Protected
Overridden from FSocialChatMessage
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsDerivedFrom
(
FName MessageTypeName |
Chat/SocialChatMessage.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName StaticMessageType() |
Chat/SocialChatMessage.h |