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Represents a single discrete interaction between a local player and another user. Useful for when you'd like to create some tangible list of interactions to compare/sort/classify/iterate. Not explicitly required if you have a particular known interaction in mind - feel free to access the static API of a given interaction directly.
| Name | FSocialInteractionHandle |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Interactions/SocialInteractionHandle.h |
| Include Path | #include "Interactions/SocialInteractionHandle.h" |
Syntax
class FSocialInteractionHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Interactions/SocialInteractionHandle.h | |||
FSocialInteractionHandle
(
const ISocialInteractionWrapper& Wrapper |
Interactions/SocialInteractionHandle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InteractionWrapper | const ISocialInteractionWrapper * | Interactions/SocialInteractionHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExecuteInteraction
(
USocialUser& User |
Interactions/SocialInteractionHandle.h | ||
void ExecuteInteractionWithContext
(
USocialUser& User, |
Interactions/SocialInteractionHandle.h | ||
FText GetDisplayName
(
const USocialUser& User |
Interactions/SocialInteractionHandle.h | ||
FName GetInteractionName() |
Interactions/SocialInteractionHandle.h | ||
FString GetSlashCommandToken() |
Interactions/SocialInteractionHandle.h | ||
bool IsAvailable
(
const USocialUser& User |
Interactions/SocialInteractionHandle.h | ||
bool IsValid() |
Interactions/SocialInteractionHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSocialInteractionHandle& Other |
Interactions/SocialInteractionHandle.h | ||
bool operator==
(
const FSocialInteractionHandle& Other |
Interactions/SocialInteractionHandle.h |