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API > API/Plugins > API/Plugins/Party
| Name | FPartyPlatformSessionInfo |
| Type | struct |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyTypes.h |
| Include Path | #include "Party/PartyTypes.h" |
Syntax
USTRUCT ()
struct FPartyPlatformSessionInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OwnerPrimaryId | FUniqueNetIdRepl | Primary OSS ID of the player that owns this console session | Party/PartyTypes.h | |
| SessionId | FString | The platform session id. Will be unset if it is not yet available to be joined. | Party/PartyTypes.h | |
| SessionType | FString | The platform session type (because in a crossplay party, members can be in different session types) | Party/PartyTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsInSession
(
const UPartyMember& PartyMember |
Party/PartyTypes.h | ||
bool IsSessionOwner
(
const UPartyMember& PartyMember |
Party/PartyTypes.h | ||
FString ToDebugString() |
Party/PartyTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FPartyPlatformSessionInfo& Other |
Party/PartyTypes.h | ||
bool operator==
(
const FString& InSessionType |
Party/PartyTypes.h | ||
bool operator==
(
const FPartyPlatformSessionInfo& Other |
Party/PartyTypes.h |