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API > API/Plugins > API/Plugins/Party
| Name | FAutoCompleteStruct |
| Type | struct |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Chat/ChatSlashCommands.h |
| Include Path | #include "Chat/ChatSlashCommands.h" |
Syntax
struct FAutoCompleteStruct
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAutoCompleteStruct
(
const FString& InFullString, |
Chat/ChatSlashCommands.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FullString | FString | Cacheing data with strings is tricky because they will become invalid when the user changes their localization but a user can't change this while typing a command, so it is okay in this case. | Chat/ChatSlashCommands.h | |
| OptionalTargetUser | TWeakObjectPtr< USocialUser > | Chat/ChatSlashCommands.h | ||
| SlashCommand | TWeakPtr< const FChatSlashCommand > | Chat/ChatSlashCommands.h | ||
| Tokens | TArray< FString > | Chat/ChatSlashCommands.h |