Navigation
API > API/Plugins > API/Plugins/Party
Name
FAutoCompleteStruct
Type
struct
Header File
/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Chat/ChatSlashCommands.h
Include Path
#include "Chat/ChatSlashCommands.h"
Syntax
struct FAutoCompleteStruct
Copy full snippet
Constructors
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
FullString
FString
Cacheing data with strings is tricky because they will become invalid when the user changes their localization but a user can't change this while typing a command, so it is okay in this case.
Chat/ChatSlashCommands.h
OptionalTargetUser
TWeakObjectPtr < USocialUser >
Chat/ChatSlashCommands.h
SlashCommand
TWeakPtr < const FChatSlashCommand >
Chat/ChatSlashCommands.h
Tokens
TArray < FString >
Chat/ChatSlashCommands.h
Functions
Public