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API > API/Plugins > API/Plugins/Paper2DEditor > API/Plugins/Paper2DEditor/PAPER2FPaperFlipbookHelpers
References
| Module | Paper2DEditor |
| Header | /Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Public/PaperFlipbookHelpers.h |
| Include | #include "PaperFlipbookHelpers.h" |
static void ExtractFlipbooksFromSprites
&40;
TMap< FString, TArray< UPaperSprite &42; > > & OutSpriteFlipbookMap,
const TArray< UPaperSprite &42; > & Sprites,
const TArray< FString > & SpriteNames
&41;
Remarks
Try and best guess split up the sprites into multiple flipbooks based on names Numbers are naturally sorted Eg. Walk01, Walk02, Run01, Run02 -> Walk (Walk01, Walk02), Run (Run01, Run02) if autoGroup is true All ungrouped sprites are stored in one flipbook Expected input: Sprites array contains valid sprites SpriteNames contains an array of sprite names (parallel to Sprites) or, an empty array if Sprite->GetName() is to be used.